
UX · Product design
Designing a Drone Console in a Case
How we designed a rugged, portable command centre for a flock of tiny drones, with the operator ready for the moment that matters.
Read articleInsights
Exploring how UI and UX thinking can be stretched into emerging and complex environments, from autonomous systems and robotics to drones, AI, security and human-machine collaboration.
Drones are 3D, dynamic environments, but many current interfaces can still feel surprisingly flat and clunky. In some areas there are established products to improve, and in others there is barely an established interaction model at all. That makes them interesting design spaces, and an opportunity to explore new tools, behaviours and experiences.

New environments need new interaction models. That’s where the interesting design work begins.
Interfaces for drones, robots and intelligent machines.
Designing useful, trustworthy and human-centred AI experiences.
Clearer interfaces for complex, high-consequence environments.
From concept to prototype, exploring new ways to interact with technology.
Real-world use, real people and real constraints.
Early thinking, experiments and what we’re learning along the way.
Featured articles

UX · Product design
How we designed a rugged, portable command centre for a flock of tiny drones, with the operator ready for the moment that matters.
Read articleUX · Interaction
Why operational interfaces should be designed around decisions and attention, not the data a system happens to produce.

UX · Agentic AI
What changes for design when software starts coming to us, and why intent, agency and trust become the material we work with.
UX · Human-centred
Practical approaches for building interfaces that support real people in complex, uncertain environments.

Explore by theme

UI/UX for drones, robots and intelligent machines.

Designing useful and trustworthy AI experiences.

Interfaces for complex, high-consequence environments.

From concept to prototype and physical interfaces.

Real-world use, real people and real constraints.

Early thinking, experiments and what we’re learning.
New articles, prototypes and behind-the-scenes insights into UI/UX for autonomous systems and emerging technology.